![]() ![]() Water terrains can be expanded downwards to a maximum 9 rows (384 x 480). Columns can be greater than 8 for smoother animations, up to a recommended 12 columns. Each block is 48 x 48, comprising 8 columns and 2 rows, with each column being the animation sequence. The first block is the top and the second is the surface area. Blocks beyond the second (surface) block can be different for when terrains are raised, up to the maximum 20, and then the third block is repeated.Ī terrain of 48 x 96 can also be used, but this cannot be used for slopes or stairs (as they require the standard terrain size). However, the maximum height of a terrain is 20 (48 x 960), with base patterns repeating. The first block is for the top, the second is the surface and the third is the base. Standard Terrain Size: 48 x 144, with each block 48 x 48. ![]() Display sizes are adjusted according to the number of monsters in a horde and/or their front/back row positions. Monster images larger than the default/standard size may cause parts of the image to be clipped in the battle windows. Particle images can be any size, with minimum and maximum recommended sizes of 32×32 and 512×512 respectively. "Hidden" folder defaulting to …\SmileBoom\sgb\res\character\3D\particle\texture. These are written as filename suffixes separated by an underscore. ![]() Facial ExpresssionsĮach character has 4 facial expressions for "normal", "smile" (happy), "anger" (angry) and "sorrow" (sad). Portrait images are centered at the top third portion of the original image.īattle Screen Size: Images are clipped 64 pixels from the top and 32 pixels from the bottom and scaled to fit in position on the battle screen. Larger or smaller sizes can be used with appropriate adjustments to the Horizontal and Vertical Frames options in Animation Settings.Ĭharacter portraits are the large character images in conversations and/or the status screen. Standard size 48×64, comprising 3 frames across and 4 rows down (up, down, left and right). I’ll update with the new assets dimensions later. ¶ This is out-dated in light of the update to Version 1.12.2. It does not contain sizes for models or model assets. These are the standard assets dimensions for images in Smile Game Builder (including some of my own notes). ![]()
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